Nina Petchprapa
Technical Environment Artist
Project:
Animus Fault
Animus Fault is a junior game project that I volunteered on during my sophomore year at DigiPen. It is a fast paced, sci-fi first person shooter in which the player's goal is to traverse down a central chamber to defeat various enemies to reach and defeat the core. The player has the ability to freely change between two parallel worlds which can expose the weaknesses of their enemies. By taking control of this fantastic and unique power, the player will need to overcome the odds and defeat the core of Animus Fault!
My Role: Enemy/Environment Artist
- Designed and modeled 2 enemies (one of which was used in the final build)
- Visualized some areas in the game
- Cooperated with another artist to model parts of the environment
- Assisted the team in developing in-game underlying narrative
Trailer:
Wasp Enemy
Final Design for the wasp enemy
Wasp Enemy's Development
Exploration sketches 1Explored different shapes and functionalities for enemy robots | Exploration sketches 2 | Exploration sketches 3 |
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Exploration sketches 4 | Turnaround 1The team decided to go with N-025 design and so I made this turnaround which was later used for 3D modeling. This wasp enemy used the guns to fire bullets to the player and would also sting with it's tail. | N-025 - Proxy ModelA quick place holder model |
Mechanic Change sketches 1According to some change in the mechanic, the wasp enemy would no longer fire bullets at the player and only use its tail to sting. Therefore I had to made a new design which still stings, but without the guns. | Mechanic Change sketches 2 | Mechanic Change sketches 3 |
Turnaround 2Turnaround for the 2nd design |
Final look (in game)
Rigger/Animator: Jacob Nelson
Other miscellaneous concepts for the project
Orb Gun's Effect DesignDifferent looks for VFX of the Orb Gun. The player can shoot out an orb that would suspense mid-air and starts sucking enemies in the area into it like a black hole. | Grunt Enemy DesignDesign for the Grunt Enemy, one of the many that we didn't implement in the game. It was supposed to be a weak security robot in the tutorial area that the player could practice fighting with. | Elite Enemy Designs |
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Swarmer Enemy Designs | CafeConcept for the cafe area inside the facility. | ElevatorAfter the player cleared each level they have to get on the elevator to descend down to the deeper level of the facility. |
Sci-fi plantDecorative sci-fi plant | Ceiling Monitor |