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Real Time VFX

Unity VFX

Magic Circle

Magic Circle

I aimed for an edgy electronic look for this one. shader graphs and hand drawn sprites were used.

[NodeGraph]ParticleAddScroll_HDR

[NodeGraph]ParticleAddScroll_HDR

A snapshot of one of the three shaders used in the particle system.

Magic Circle

Magic Circle

Another view

Smokes

Smokes

Tools: Unity, Photoshop Experimenting with different behaviors and colors of the particle system to see which style would fit with our game the best.

Mirage Screen Effect

Mirage Screen Effect

Sword swipes

Sword swipes

Tools: Unity, C# Find out more about my process in the link below.

Landing area for VR01

Landing area for VR01

This is a default landing area for VR experiences that I made for MXTreality Inc. Aside from hooking it up to actual VR experiences, I made everything you see here including concept, animation, modeling, VFX, and UI.

Landing area for VR02

Landing area for VR02

Another view of the piece.

Ground Explosion (1)

Ground Explosion (1)

Tools: Unity, Photoshop

Ground Explosion (2)

Ground Explosion (2)

Tools: Unity, Photoshop From a different angle

Sparks

Sparks

Tool: Unity, Photoshop

Hand Drawn VFX

Water Splash

Elements on a sphere

Stylized Explosion

VFX study 1 - EVA

VFX study 1 - EVA

VFX study from Eva Genesis Evangelion

VFX study 2 - EVA

VFX study 2 - EVA

VFX study from Eva Genesis Evangelion

VFX study 3 - water

VFX study 3 - water

Magical Girl Transformation Design

Magical Girl Transformation Design

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